Doctor Who role-playing

Doctor Who Roleplaying Game Solicitations

As I’ve reported here previously, I’m totally excited for the release of the Doctor Who roleplaying game by Cubicle 7 Entertainment Ltd.  Myself and four friends were playtesters for this RPG back in the first quarter of 2008, so we’ve been waiting a long time for this to come out.  Below are the three solicited items so far.  I CAN’T WAIT!!!!

Additionally, over on Cubicle 7’s forum you can preview the Blank Character Sheet, as well as seven pages of the Player’s Guide.  These pages look gorgeous!  Great work by Cubicle 7!  My thanks to my buddies over at HeroPress.net and Siskoid’s Blog of Geekery for mentioning these preview pages. Otherwise I may have missed them.

Doctor Who: Adventures in Time and Space Core Set

On sale November 30, 2009

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?

With Doctor Who: Adventures in Time and Space, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Slitheen, Krillitane, Sontarans, Plasmavores, Cybermen, Sycorax, Judoon and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.

Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world’s longest running science fiction show on TV – the BBC’s Doctor Who. Published in a boxed format, the core set includes:

  • Player’s Guide (86 pages)
  • Gamemaster’s Guide (144 pages)
  • Adventure Book (30 pages)
  • Quick Start Guide (4 page)
  • Character sheets (including pre-generated characters for the series cast), Blank Character Sheets, and Gadget sheets
  • Story Point Tokens and Dice

Doctor Who: Adventures in Time and Space has been written to appeal to both the experienced and first time gamer.


Doctor Who Gamemaster’s Screen

On sale December 14, 2009

Packed with all the information a Gamemaster needs for easy reference during a session of Doctor Who, this ‘deluxe’ four-panel thick screen will last for years of Adventures in Time and Space.


Aliens and Creatures

On sale January/February 2010

In the vast expanse of space wait creatures beyond the imagination. Mutants housed in impenetrable armour, vast criminal families that disguise themselves in the skins of their victims, and thousands of cloned soldiers ready to conquer and crush.

But it’s not all evil and danger out there. The songs of the peaceful enslaved echo through time, while others try to protect the weaker species in the endless night of space.

Aliens and Creatures is an expansion set for the Doctor Who: Adventures in Time and Space roleplaying game.

Within this box you will find:

  • 148 page rulebook detailing many of the creatures faced in the Doctor’s latest adventures including the Cult of Skaro, Davros, the Weeping Angels and the Hath, as well as additional rules for creating your own creatures both as enemies or as playable characters
  • 32 page Adventure book, featuring a whole new ready-to-play adventure and many ideas for additional stories
  • Additional Story Point Counters
  • Alien Record Cards for easy reference

8 thoughts on “Doctor Who Roleplaying Game Solicitations

  1. I’m still confused as to how exactly you could do a Dr Who RPG. Wouldn’t everyone want to be the Doctor? I mean, I never watched the series before the restart, but it seems to me that being a companion is shoddy work at best.

  2. Luke – For me the interest would be in playing a fellow time traveler, not the Doctor himself. I think it would be cool to play another Time Lord roaming all of time and space in a some quirky (non-Police Box) TARDIS.

    Maybe that’s just me.

  3. I’m not knocking Doctor Who, I am just not wrapping my brain around how you could create a character who wouldn’t require the Doctor in your party and still be able to travel through time and space. Essentially I guess the question is what Classes are available for players?

    Sure playing a Time Lord would be awesome, but one thing the series has espoused is that being a Time Lord is a lonely business, with people coming and going. It seems that the player who was the Time Lord would outlast all of his fellow players! 😉 All kidding aside, it would take a very co-operative group of players and a very deft GM to make sure that everyone could help out with the adventure, and not just stand around and watch the TL player solve the mystery and save the day.

    There has to be more for Companions to do than run away from monsters! 🙂

  4. Luke – All good points. I saw the game during playtesting, but I’m not sure what changes have been made since. I agree it will definitely take a cooperative group and skilled GM.

  5. I am looking forward to this game. I have run the old Who rpg for some time and we tell our own stories with our own timelord and crew. Its nice to have to option to play as our long time hero the doctor, but we have fun creating our own history and stories… Hmmm who knows maybe we will all meet the DR, alla Shada may haps…
    This game looks great and am sure it will play like a dream. Its all about the story and these rules seem to key note the story and action of an RPG without number crunching stress.

  6. Based on what I have experienced as a GM and Player in not only the two previous Doctor Who Games, but countless other games where specialized heroes are favored (Timelord, Jedi, Archaeologist, Ship Captain, etc), they game can be played quite easily as a companion or a timelord. It all depends on how diverse the skills of the players characters are and the locale the game is based in. If you are running a game where travelling in a Tardis is not necessary (IE UNIT CAMPAIGN), then you won;t need a timelord. If you want your game to be full of time travelling fun, make all the players apprentice timelords who escaped to survive another day after the time war and are basically in the dark about what the real universe is all about. The survivors are discovering time and space since the Time War and are finding it much different than what the universe was supposed to be. I am working on a campaign to run this type of survival game as soon as I get the boxed set.

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